Summary
We worked on the traveler activity pin during 5 days of day camp. Below is the information for day 5.
Supplies
- Paper
- Markers/Pens
- Compasses
Requirements covered and activities for each requirement
Map and Compass BL: 10. Measure your pace. Then layout a simple compass course for your den to try.
- Break them into groups (we used their patrols) and have them create a course for the other group. Have one person draw it. Race to be the best completing the other group’s course.
- Rules: you have 6 colored cards for each patrol. Take adults/staff who know the rules and a desired distance. Have the boys start and end at the the same place. They hide the 6 colored cards (in order) and write down the directions. Then come back to the start and race on the other patrol’s course. The adult who went with each patrol swaps their patrols (so they know the course and keep the boys from getting too off-course or from getting into the woods).
Traveler 9. Look at a map legend on a road map of your area. Learn what the symbols mean. Show your den members what you have learned.
Traveler 10. On a road map of your area, find a place of interest, and draw two different routes between it and your home. Use the map legend to determine which route is shorter in miles.
- Hand one atlas to each group. Call out names of states, have them find the capitals. First one to find the capitals gets points. When they get decent at it (just do this a few times), switch to asking them for directions from the capital of one state to the capital of another. Use the US map in the front of the atlas. Ask for interstate directions only. The team doing the best consistently can win the atlases.
- Note: We used this game to give away the atlases.
Analysis (Start/Stop/Continue)
- Start: Nothing (this worked really well)
- Stop: Nothing (this worked well)
- Continue: I would do this session again as it is. The boys liked making courses for each other!
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