Summary
Walking to Webelos is a session aimed to help new Webelos scouts work towards the requirements of earning their Webelos patch. This is day 3 of our Aiming for Arrow activities at day camp for 2013. The opening exercises are shared between Walking to Webelos and Aiming for Arrow.
Supplies
- Handouts for #’s 3, 6, 9 and 14
- Create 4 simulation cards for treated and treater
- Create simulation cards for courage steps.
- Feed bags
- Hop, skip, jump instructions
Requirements covered and activities for each requirement
Opening exercises: Halloween scout jokes (in Walking to Webelos Day 3)
Arrow of Light Exercises
With your parent, guardian, or Webelos den leader, complete the Courage Character Connection.
- Know: Define the importance of each courage step: Be strong; Be calm; Be clear; Be careful. Explain how memorizing the courage steps helps you to be ready.
- Commit: Explain why it is hard to follow the courage steps in an emergency. Tell when you can use the courage steps in other situations (such as standing up to a bully, avoiding fights, being fair, not stealing or cheating when tempted, etc.)
- Practice: Act out one of the requirements using these courage steps: Be strong; Be calm; Be clear; Be careful.
Exercise: Discuss with the boys the below situations and how the courage steps can help them handle the situations:
Practice for Emergency Situations:
- You awaken in the middle of the night. Your bedroom door is closed and you smell smoke. Mother and father are out of town and your grandmother is sleeping in their bedroom. What should you do?
- You are returning home from a baseball game and see a grass fire in a vacant lot near your home. What should you do?
- You see smoke coming out of a window in an apartment building across the street. What should you do?
- A stranger in a blue Volkswagon stops you on your way home from school and offers you a ride. What should you do?
- You find your 18 month old baby brother playing with a bottle of aspirin that has been opened. What should you do?
- A kindergarten child is bitten by a dog on the way home from school and you are a witness to the incident. What should you do?
- A first grade boy falls off a swing and lands on his back. You are the first person to arrive at the accident scene. What should you do?
- You are witness to an auto accident in which a car strikes a girl on a bicycle and leaves her lying in the street. What should you do?
- You awaken in the middle of the night and hear the baby crying. The babysitter is asleep in front of the TV set. What should you do?
- A group of kids in your neighborhood are playing by locking one another in an old refrigerator they found in the alley behind a neighbor’s garage. What should you do?
- A gang of boys have been teasing a neighborhood dog. The dog is a family pet, but he is growling and showing signs of anger. What should you do?
- The fire bell rings at school and two of the girls decide they’ll play a trick on the teacher and hide under the library table while the class goes out for the fire drill. What should you do?
- A first grade boy steps on a rusty nail in the sandbox. It goes through the sole of his tennis shoe and makes a slight scratch on his foot. He doesn’t want to go to the school nurse. What should you do?
Readyman #3: Explain how you can get help quickly if there is an emergency in your home. Make a Help List of people or agencies that can help you if you need it. Post it near a phone or other place with easy access.
Exercise: Have boys fill in to the best of their ability the Emergency Phone # form. Have them take home to fill in the rest.
Hop, skip and jump exercise, use handout.
- HOP, SKIP, AND JUMP. This is a contest to see how far a boy can travel with a hop, skip, and jump. (Hop on one foot, skip once, and jump with both feet.) Choose a den champion. You can also play this contest outdoors as a den relay, with each player beginning where the last left off. The winning team is the one that goes the farthest distance.
- Next: try it with two boys with one leg each in a sack (If too difficult do a sack race).
Readyman # 6: Show how to treat shock. A badly injured person may suffer from shock. He may feel weak, his face may get pale, his skin will feel cold and clammy and he may shiver or vomit. If you suspect someone is in shock:
- Have him lie down
- Raise his feet slightly (unless you suspect that he has injuries to his head, neck, back, hips or legs. If you don’t know for sure, have him lie flat.
- If he is not awake, turn him on his side, not on his back.
- If the weather is cool, cover him. If it’s hot, leave him uncovered.
- Call for emergency help immediately. He needs expert medical care right away.
General Readyman Reference: http://auroramedteam.org/tng/rman6.pdf
Shock Exercise: Have boys split into groups of 2 and follow simulation cards.
Readyman #9: Go over safety rules for bike by asking questions using safety handout. Give handouts to boys after question session.
Readyman # 14: Go over safety rules for riding in car by asking questions using safety handout. Give handouts to boys after question session.
Analysis (Start/Stop/Continue)
- Start: It worked well.
- Stop: Nothing to stop. It went well.
- Continue: Continue as planned
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